Old screens, but larger

Posted on May 8, 2008

A little late, but better than never, to paraphrase, right? These are the six images that came out last week, but whereas most sites compressed, resized, cropped, and/or watermarked them, they are provided here as fresh as if they just came off of Sierra’s press server… which they did. Enjoy! Let me know if you find anything good amongst the pixels.

Picture 1
Picture 2
Picture 3
Picture 4
Picture 5
Picture 6

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More screenshots?

Posted on May 8, 2008

There are getting to be a lot, so while some of these screens at CVG look similar to (if not exactly) like others we’ve seen before, I’m pretty sure a couple are new. Well, maybe just one. But CVG is pretty excited about them, in any case.

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Sneak peek at a sneak peek.

Posted on May 6, 2008

Stay-Puft First look
Can’t wait until Friday? How about a quick taste of GameTrailer TV’s first look at Ghostbusters. A first look at the newbie ghostbuster, more combat, more minions, and more Stay Puft!

Filed Under GB, VIDEO, GAMES | 13 Comments

Friday, May 9th - Ghostbusters game footage

Posted on May 5, 2008


Well, GameTrailers.com did more than just talk to Mark Randel, they also took a good hard look at the game - and we get an exclusive look this Friday, May 9th, on Spike. Check your local listings for GameTrailers TV.

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Straight from the horses mouth

Posted on May 1, 2008

GameTrailers posted this interview with Terminal Reality head-honcho, Mark Randel.

Filed Under GB, GAMES | 6 Comments

Red Fly on DS as PKE meter - forget it.

Posted on April 30, 2008

Well, that was quick - Red Fly has stated, in the wake of all the post-black-out coverage for the Ghostbusters video game, that the early April report at the Sierra event that the DS could be used as a PKE meter for the Wii game, is now out of date. They agreed it would have been a cool feature, but has had to be axed. No reasons were given. It’s too bad they weren’t able to cut those reports off at the pass - the original compatibility report will likely persist as fact right up until the Fall release of the games.

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Nice thinking, Niko.

Posted on April 30, 2008

Ever wonder what happens when you go to far in GTA 4 (assuming you can actually go too far, and aren’t bogged down in their date simulation system) - well, wonder no more. Click here to find out.

Big thanks to JP at PC’s spiritual webby cousin, Gremlinsonline.com for the heads up.

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PSP Ghostbusters game not out of the question

Posted on April 29, 2008

One of the producers at Terminal Reality has said that depending on the benchmark tests on the PS2 version of the Ghostbusters game, it’s possible, and in fact even currently under discussion, that the PS2 version will be ported to the PSP. Hooray! Another system I can buy it for! Maybe! I’m still not buying a PS3 though.

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Wii/DS connection, downloadable content, and Venkman love-interest

Posted on April 29, 2008

Didn’t I say this week was going to be crazy, now that the news blackout by Sierra was lifted?

First, anyone with a DS as well as a Wii, will be able to use their DS as a PKE meter in the Wii game, via Nintendo’s wireless set-up (thanks to Sean and everyone that mailed that one in.)

Second, The PS3 and Xbox 360 will each have exclusive downloadable content, as well as some downloadable content that is the same on both systems. Terminal Reality head honcho Mark Randel said;

“You have to buy the PS3, 360, Wii and DS [versions],” he said when asked how gamers would get the complete Ghostbusters experience.

“In a cross-platform game, it’s a good idea to have a little bit of exclusive content for each system. It makes everybody happy.”

Personally, I’m fine with three out of four thanks. However, on the plus side, the content is free - the Video Gaming 247 article made the downloadable content sound specific to the PS3 and Xbox, but one would hope that there will be something for Wii and DS fans. Unless using your DS in Wii-play is that something.

[UPDATE] Xplay covered this a bit on G4 last night - they don’t have any more details, but if you’d like to see the clip, Paul has it at Spook Central.

And finally, for now, while talking about the contributions Harold Ramis and Dan Aykroyd made the game story, Sierra and Randel revealed that Ramis added a love interest for Dr. Venkman. Since the heroine has been added, and Sigourney Weaver is not involved in voice acting for the game, it suggests that it’s not Dana.

Fan fic writers get ready, as Aykroyd has apparently worked all the new equipment in the game into the Ghostbusters canon. You can stop inventing super-ghost traps and electro quarter staffs now - they’ve got a whole bunch of new stuff for you.

Also, it’s been confirmed (as suggested by some of the earliest screenshots) that not everything in the game takes place in the Earthly dimension.

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Kansas City proppers needed!

Posted on April 29, 2008

Have you built yourself some fancy GB props? Want to help encourage people, particularly children, to be more hands on and make things? Live in and around Kansas City, MO? Then read this.

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